Surprisingly, the title isn’t clickbait. As part of my judging requirements for Spooktober Visual Novel Jam, an annual Halloween-themed visual novel jam I cohost, each judge had to play around 100 visual novels in the month of October. Each of the games were made in 1 month during September by teams or solo devs.
Together with my fellow judges, we’ve compiled a list of advice for visual novel developers based off of trends we saw while playing through the entries and ways to avoid common pitfalls.
Continue reading “I played over 100 visual novels in one month and here’s my advice to devs.”