Articles

How to Contact Streamers about your Visual Novel

Or, “I’ve sent too many emails the past 2 weeks and need a break”.

Getting streamers & press to play your game can be a really fun albeit nerve-wracking experience. It’s more personal than just asking players to try out your game on social media–you’re asking a stranger to not only play your game but give it a review, opening yourself up to that vulnerability. But it can also be a rewarding experience, to see people enjoy your game live and connect with it.

A lot of streamers find games organically, by seeing what other streamers are playing and what their friends have told them about and what they see on social media. But streamers also take suggestions for games occasionally, especially if you’re the developer of the game. So how do you reach out to streamers?

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Articles

Developer Interview – Crafting a Killer Lawyer in of the Devil

Earlier this year on February 6th, 2025, visual novel players got the 1st episode in the 5 part detective cybernoir visual novel, of the Devil. In just under a month, the game received over 500 glowing reviews, praising the game’s mystery, pacing, cinematography, characters, and more—despite only episode 1 being out. Now, episode 2 has been slated for release on December 18th, 2025.

Today, I’ll be sitting down with part of the team at Nth Circle about their process for developing of the Devil!

of the Devil
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Articles

What does a modern visual novel release look like?

Or, “how I ended up releasing 2 commercial visual novels in the same week”.

Visual novels, sound novels, and adventure games have been around for a handful of decades now, with their presence in America & other Western countries being around 3 decades long. A lot has changed in the gaming and doujin industries respectively in that time frame—nowadays, anyone can make visual novels on their own and small groups can even make a living from them.

But what does it look like to actually release a commercial visual novel in the mid 2020s? Today I’m going to compare the releases for two visual novels I worked on, A Tithe in Blood and Asphodelium.

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Otome Games Celebration! Postmortem (or, I held a Steam festival)
Articles

Otome Games Celebration Postmortem (or, I held a Steam festival)

It started in December. Women Led Games x The Game Awards was wrapping up and The Storyteller’s Festival was sending out acceptances. Valve was making it increasingly clear that festivals were the way of their future, with an update on how developers could run their own events.

We believe that when they’re well run and well implemented, third-party sales events can accomplish several important goals at once. They make the Store a livelier and more-engaging place for players, they help developers find new audiences for their games, and they help event organizers connect with the Steam-portion of their online communities.

All in all, we’re happy to see third-party sales events gaining popularity on Steam. Since the sales event tools were first introduced to partners in 2020, almost 3,000 sales events have been released on Steam, with the total number in 2024 on pace to grow 20% relative to 2023.

Steamworks Development News

Having been in quite a few developer & Valve-ran festivals, I realized it was time for me to try my hand at it. I’ve hosted game jams for years such as Otome Jam, so I’m no stranger to running developer events. So how hard would running a Steam festival be?

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Articles

Free VS Commercial Visual Novel Development

Visual novel development is a joy – you get to create your own stories and bring them to life in a medium that relishes in the marriage of stories with visuals. For some people, making visual novels and releasing them for free as a hobby is enough. For others, they make visual novels as a side job or a fulltime job.

While both groups are making visual novels, there are some very important differences between making commercial visual novels and making free visual novels as a hobby. If you know how to make visual novels and want to take this hobby as a side gig, then this is for you.

I’m a hobby dev turned commercial dev, so today we’re looking at things to consider if you want to move from free visual novel development to commercial development!

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Developer Interview — Developing Slay the Princess

A little over a year ago, Steam players were tasked with a simple order—slay the princess. They took up the call to action in droves, diving into the depths of one of the most branching and intertwined visual novels to release in years and pushing it to well over 12,000 reviews. Now, a year later, Slay the Princess has received a massive expansion called The Pristine Cut, bringing it well past 16,000 positive reviews on Steam.

Today I’ll be talking to Tony Howard-Arias and Abby Howard, the developer duo at Black Tabby Games about their work on Slay the Princess and Scarlet Hollow!

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