Articles

Underutilized Aspects of Marketing Visual Novels

I’ve been on a small writing hiatus the past few months, given our extremely successful physical game Kickstarter over at ร‰lan and continuing to work on Canvas Menagerie. While I’ve been “away”, more indie devs have swarmed the scene, both new and old, making grander projects than before.

Some of these projects have slipped into the undercurrents of the Internet, swept away into obscurity, while some have barely managed to stay afloat. I hate seeing that, I really do.

These ideas have been simmering in my head for a while but I wasn’t sure if I’d be able to dedicate full articles to each topic with the breath of knowledge I’d like to give each of them. So instead, I’ll be going over different topics in bite-sized chunks, namely Kickstarters, branding, and having a critical eye.

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Articles

Stop Tweeting Like This

Yeah so here’s my real article for February.

Time and time again, I’ll open up Twitter (already a bad move) and look through my feed- when I want to look for new visual novel projects, I look through Lemon’s feed, as she retweets stuff for visual novel developers.

Every so often, I’ll see something along these lines…

no, I’m not tweeting this out

Or maybe something like this…

no, I’m not holding a Kickstarter for Canvas Menagerie

Or possibly even something like this…

emojis can’t save this tweet

To me, all of these tweets serve the same purposeโ€”

Nothing.

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Articles

Tuesday Morning’s Newsletter Sucks

Tuesday Morning has one of the most generic corporate newsletters I’ve ever had the displeasure of signing up for. However, Tuesday Morning is a more unique company than something like Olive Garden emailing you about endless pasta bowls coming back. Today I’d like to deviate from my normal articles and look into your brand and shaping your channels around it…

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Articles

what to know before hiring a marketer for your game

Marketing is hard, but you don’t need me to tell you that. If you’ve attempted any kind of long-term project, whether it be a Kickstarter, a commercial game, or just a big undertaking, you’ve probably said this line:

I need a marketer.

every developer ever

I said that very line 5 years ago when I was making my very first commercial visual novel, That Which Binds Us. But when I said this, I didn’t really understand what I was saying.

We all need to do marketing for our projects if we’re making them for any reason that’s not just “I want to have fun”. But, the thing about marketing is that it’s a broad category encompassing several different fields…

Saying “I need a marketer” is equivalent to saying “I need an artist”. Pretty much anyone is going to tell you to be more specific! Do you need a background artist, a character artist, a concept designer, a GUI designer, something else? Just like there’s multiple fields of expertise in artists, there’s multiple areas of marketing.

So today, let’s get a better understanding of what these different marketing fields are.

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Articles

Volatility of Social Media

There’s three things you can bet on in life- death, taxes, and social media sites fading into obscurity one after the other. Eventually, every social media site will have its sundown. People said MySpace would always be the biggest platform and that AOL would be the standard.

Things change. World events happen. Billionaires get greedy.

To preface this, I was already writing this article in regards to account termination on social media platforms, effectively shutting off that line of communication for you. But with Twitter teetering ever closer to the brink of collapse each day, I’ve changed this up a bit.

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Articles

How to Make Your itch.io Page Stand Out

I’ve published quite a few projects to itch.io and played hundreds more from the site. Over the years, the amount of games on the site has tripled- but, just like how the site has grown, the amount of customization developers have has grown.

So then, why do so many developers make bare minimal changes to their itch.io pages? There’s so many games vying for player’s attention, so why do they do the bare minimum to get their attention? Today I want to look at various ways to spruce up your itch.io page.

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