Art summary for 2019! Somehow all of these ended up being art for indie visual novels…

my various projects and thoughts
Art summary for 2019! Somehow all of these ended up being art for indie visual novels…
2019 has been a pretty good year for me! A lot happened and I’ve met a lot of great people. I’m terrible at remembering things and even worse at remembering things in order time-wise so I’m going to just list some cool things and talk about them- if they end up in sequential order, cool!
For the first full release of the year I released Alice in Stardom, a yuri visual novel made for NaNoRenO. It had by far the biggest team I’ve managed with at least 8 people working on different aspects of it. It was hectic but it was fun, and I hope I’m able to do another NaNoRenO entry this year (granted, I didn’t do much of the actual work on it besides some scripting and directing)! Overall it was fun and the team was great!
A short time after Alice in Stardom, Paths Taken finally (finally…) finished development after a few road blocks and halts. It didn’t come out how I envisioned it when started but I’m happy it’s done. I fell into a bit of a depression once it came out since I felt I hadn’t delivered anything people wanted since it fell short of what we wanted it to be, namely story-wise. Still, I’m thankful for everyone who’s played it and enjoys it!
This year I focused more on experimenting on mechanics and VN game types, trying to figure out what people wanted to play and what I wanted to make- finding a sweet middle ground between those two. Image of Perfection was a project written by a friend, Omega, as both a way for me to experiment with a small horror-esque RPG and for her to work on a full project. I think the game came out fine, though I was under a fair amount of stress (due from Paths Taken having just wrapped up, RPG Maker giving me a ton of problems- basically myself causing my own problems).
Onto the last release of the year, Memories on the Shoreline! As with every project, I learn at least one thing and regret two more. But really, my only regret with this project was not giving it more time. I say that, fully knowing I was spent on time during the development of it, as the semester was wrapping up and I was (and am) working two barely part-time jobs.
As before, I was not the writer on this project, that was instead the talented Keiru! We met on Discord and it just so happened she was lovely to work with. I don’t have much else to say for this one… I want to add an additional scene to the game sometime in early 2020, so look out for that. As you can see I didn’t do the artwork, only character designs- the sprite artist was ChocoBerryInk! (personally, I think their sprites came out super cute)
I didn’t really set any definite goals last year for myself other than “release more games” and “learn more about marketing”, and this year will be somewhat the same.
There’s a few more goals like “learn more about marketing” and “meet new devs” but these are the ones I’ll be focusing on the most. Thank you guys for your support, I hope this is great year and decade for all of us! ♥
Working on a game from start to finish is a harrowing task with lots of road bumps, but once your finished, some devs are left with a question- what now? What do I do with my game now that it’s done? Well, you can post it on Google Drive or Dropbox and share that link around, but if you want a more serious way to publish then consider publishing your game on gaming websites. But, which ones? Below I’ve outlined some of the most popular choices for sharing free and commercial games.
There are 2 lists- PC and HTML. Note that some of these overlap- you can upload mobile and HTML to Itch.io, but I’m only going into detail on it in the PC list.
Continue reading “Where to Publish Your Indie Game”
Hint: The majority of the time was spent on the art. Here’s the game I made in it, playable in browser.
Continue reading “How to Easily Make a Dress-up Game in Ren’Py”
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Launch day is hectic— what do you post besides the launch announcement?! |
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Image of Perfection, our creepy story-driven RPG is releasing TOMORROW on Itchio & Steam! Play as Sirius, someone who is trying to figure out who they are.
Steam: https://t.co/H5w6EKd3VQ
Itchio: https://t.co/o2mllTcTcj□ #indiegame | #gamedev | #indiedev | #RPGmaker □ pic.twitter.com/OFsFiSEutg
— Crystal Game Works (@CrystalGameWork) July 28, 2019
Do a countdown on social media to your launch day! A fun way to do it is with art- here’s a couple of examples from my 5 day countdown for Paths Taken- the countdown featured a different drawing of each of the main characters for each day. In hindsight, I could have mixed up the small message with them a bit more.
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▶️ GIVEAWAY ◀️
We’re giving away 2 Steam key to Image of Perfection, our creepy RPG! Steam: https://t.co/H5w6EJVt4i
RULES:
– Follow & RT to enter
– At 30RTs we’ll pick 3 winners; at 60 we’ll pick 4
– No bots
– Ends August 8th!#giveaway | #indiegame | #RPG pic.twitter.com/24KtDKkAUJ— Crystal Game Works (@CrystalGameWork) July 30, 2019
Some giveaways use custom graphics that have the rules explained in more detail. Some giveaways have more info and links in a reply tweet. Post the rules in whatever format you want!
The first reviews for Image of Perfection are coming in and they’re looking great! Try our new creepy RPG today while it’s 15% off~
Steam: https://t.co/H5w6EJVt4i
Itchio: https://t.co/o2mllTuuAT✨ #gamedev | #indiegamedev | #indiegame | #RPGMaker ✨ pic.twitter.com/4dhNdDsCgo
— Crystal Game Works (@CrystalGameWork) July 30, 2019
Wishlist my game on Steam!