As of November 2nd 2020, my deviantART account is 10 years old.
It’s kinda weird seeing it roll over to double digits- after all, this is my oldest online account (that I still remember, at least). But what feels even stranger to me is looking back and thinking about my different mindsets at different points in time while I was on this site.
This summer Steam introduced their games festivals, tri-annual events on Steam where users could try out demos for upcoming games. Anyone who’s a Steam publisher can enter them and the demos are featured on Steam. For indies, it’s a win-win.
However, with the second Steam Game Festival now coming to a close, it’s clear this isn’t the marketing goldmine we’ve all been looking for. Today I’m going to quickly go over my experiences with both game festivals and what I hope to see in the future.
One of my college roommates (still) spends a lot of time browsing newer social media platforms- one of them being Amino. I knew it was an app that Gen-Z uses but that was about it. And then another friend said she used it and that there were visual novel and artist groups on it. Now I was intrigued.
I had never heard of people using Amino for marketing, but surely it had been attempted, right? This was a popular social media for younger people. Millions of downloads. It had been attempted, right?!
After hours of searching for articles, threads, something along the lines of “I’m going to post on Amino to promote my thing” I came up empty-handed. So I trenched into uncharted territory. Here’s what I found.
I was playing around with Clip Studio Paint recently and was able to make several battle CGs. I made more than I’ll ever use, so I’m releasing them here under CC-BY 4.0.
You can edit these, adjust them, and more, even for commercial projects, just credit mikomikisomi.com. Please do not use these for anything bigoted including things that have homophobia, hate speech, and the like.
Feel free to comment or @ me on Twitter with how you use these, I’d love to see!
So a year or so ago I released my version of a social media calendar for indie game marketing. Now, I’ve spruced it up a bit.
What is a social media calendar?
A social media calendar is basically a cheat-sheet for marketers to look at to figure out what to post that day. Don’t think of it as something that’s set in stone- think of it as an idea. Feel free to take some ideas from this and form your own weekly social media calendar!
(Right click -> Open Image in New Tab to see it fullsized)
I listed 3 ideas for every day of the week. This doesn’t mean post 3 times a day, this is just an idea for what you can post each day! If you’d like more ideas for social media posts, check out my article on over 40 different post ideas for your indie game studio.
Here’s the text version of the calendar:
Monday
#MotivationMonday- post something motivational
Post a link to a devlog or editorial
Share a piece from the soundtrack
Tuesday
Post a poll- ask for feedback, something silly, etc.
Post a preview of something new to come
Share concept art
Wednesday
#WIPWednesday- post a WIP of whatever you’re working on
#IndieDevHour- 7PM UK time post something indie dev
Do a giveaway
Thursday
#ThrowbackThursday- post something old and compare it to how it looks now
Ask for feedback on a new asset / screenshot
Introduce a team member
Friday
#FanartFriday- RT fanart of your game
#FollowFriday- thank some of your followers and tag them
Link your trailer or new gameplay shots
Saturday
#ScreenshotSaturday- post a screenshot from your game
#CutieSaturday- post art of a cute girl from your game
Show a behind-the-scenes look
Sunday
Post a funny quote from the game
Say what inspired you to make your current game(s)
Write a devlog on the process for making part of the game
Feel free to share this article or the calendar itself around. If you liked this post, I’ve got plenty more marketing & game dev articles on this blog under the Articles tab.