At the end of the day as a dev, we want people to play our game. We want people to play it and preferably tell us they like it, maybe even recommend it to a friend. But today, more than ever, making a game and releasing it isn’t enough.
Marketing is one of the key aspects of game development, as it is with any product development, but understanding the components of marketing—the building blocks of why we do this—is more important than ever. Today I want to take a step back and talk about the fundamentals of marketing—what does it mean to “market a game”?
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