Articles

Developer Interview โ€” Developing Slay the Princess

A little over a year ago, Steam players were tasked with a simple orderโ€”slay the princess. They took up the call to action in droves, diving into the depths of one of the most branching and intertwined visual novels to release in years and pushing it to well over 12,000 reviews. Now, a year later, Slay the Princess has received a massive expansion called The Pristine Cut, bringing it well past 16,000 positive reviews on Steam.

Today I’ll be talking to Tony Howard-Arias and Abby Howard, the developer duo at Black Tabby Games about their work on Slay the Princess and Scarlet Hollow!

Continue reading “Developer Interview โ€” Developing Slay the Princess”
Articles

Developer Interview โ€” Marketing A Date with Death

6 months ago, a brand new self-insert romance visual novel hit the market called A Date with Death, created by visual novel veterans Two and a Half Studios. Coming off of the success of The Divine Speaker, they dived into the chat sim space in visual novels with a huge splash. A Date with Death is currently sitting at over 5,000 positive reviews on Steam with a Kickstarter for an after story launching this week.

Today I’ll be talking to Gabby, the lead developer at Two and a Half Studios about designing and marketing A Date with Death!

Continue reading “Developer Interview โ€” Marketing A Date with Death”
Articles

Developer Interview โ€” Crowdfunding & Creating Our Life

After my last interview with the developer of Of Sense and Soul, I wanted to reach out to more visual novel devs to hear about their experiences and how they approach the craft. Today I’ll be talking to Katelyn, the lead developer at GB Patch Games!

GB Patch Games have been developing games for almost a decade now with their current project being the Our Life series, a visual novel series that focuses on letting the player highly customize their experience, from the protagonist to their relationship with the love interest and more. The first Our Life: Beginnings & Always game released in November 2020 with one love interest. Now they’re working on Our Life: Now & Forever, which offers two love interests and even more character customization and options.

Their most recent Kickstarter for Our Life: Now & Forever raised over $295k from 5,677 backers, making it the 7th most successful visual novel Kickstarter of all time. It’s easy to see why Our Life became so bigโ€”it’s a nicely crafted relationship simulator with aspects not seen before in Western visual novels like such a high amount of character customization, being able to set (and change) your relationship with the love interest (or even just staying friends with him), a wide variety of choices that change how the characters grow, and more.

So today I’ll be talking to Katelyn about her process for creating the series and running the Kickstarter!

Continue reading “Developer Interview โ€” Crowdfunding & Creating Our Life”
Articles

Developer Interview – Scene Direction in Of Sense and Soul

Hi everyone! This month I thought we’d try something different. I typically write articles based on my own experiences and research, but I want to include more commentary and experiences from other developers. I’ve tried this before with using surveys like for my TikTok marketing article, but this is a step furtherโ€”today I’ll be interviewing another developer!

ingthing is a visual novel developer and friend of mine who is currently developing Of Sense and Soul, a queer Victorian romance visual novel following a pair of men after a misconstrued newspaper ad.

Of Sense and Soul is a highly detailed, lovingly crafted visual novel that showcases how we can elevate indie visual novels to new heights. Its attention to visuals is something that can be felt throughout every store page and screenshot for the game but is even more breathtaking once you actually play it.

Today I’ll be interviewing the lead developer, ingthing! You may have seen her previously talk on this at Visual;Conference, an annual online visual novel developer conference.

Continue reading “Developer Interview – Scene Direction in Of Sense and Soul”