A few days ago I had to clean up our storage unit. One of the boxes I took home was part of my manga collection. As a new rule of thumb I don’t work on weekends (but I’m writing this on Saturday- whoops!) so I spent the day rereading some of then. Since I’m a shounen junkie, a lot of them are from Shounen Jump. As I finished a couple of them, I noticed that at the end of every manga they had a straight-forward marketing strategy…
Let’s take a look at the end of a handful of mangas to see what I mean. I’ll list out a few different mangas to give examples of different advertisement strategies and then see how we can relate this to video games.
This summer Steam introduced their games festivals, tri-annual events on Steam where users could try out demos for upcoming games. Anyone who’s a Steam publisher can enter them and the demos are featured on Steam. For indies, it’s a win-win.
However, with the second Steam Game Festival now coming to a close, it’s clear this isn’t the marketing goldmine we’ve all been looking for. Today I’m going to quickly go over my experiences with both game festivals and what I hope to see in the future.
I was playing around with Clip Studio Paint recently and was able to make several battle CGs. I made more than I’ll ever use, so I’m releasing them here under CC-BY 4.0.
You can edit these, adjust them, and more, even for commercial projects, just credit mikomikisomi.com. Please do not use these for anything bigoted including things that have homophobia, hate speech, and the like.
Feel free to comment or @ me on Twitter with how you use these, I’d love to see!
So a year or so ago I released my version of a social media calendar for indie game marketing. Now, I’ve spruced it up a bit.
What is a social media calendar?
A social media calendar is basically a cheat-sheet for marketers to look at to figure out what to post that day. Don’t think of it as something that’s set in stone- think of it as an idea. Feel free to take some ideas from this and form your own weekly social media calendar!
(Right click -> Open Image in New Tab to see it fullsized)
I listed 3 ideas for every day of the week. This doesn’t mean post 3 times a day, this is just an idea for what you can post each day! If you’d like more ideas for social media posts, check out my article on over 40 different post ideas for your indie game studio.
Here’s the text version of the calendar:
Monday
#MotivationMonday- post something motivational
Post a link to a devlog or editorial
Share a piece from the soundtrack
Tuesday
Post a poll- ask for feedback, something silly, etc.
Post a preview of something new to come
Share concept art
Wednesday
#WIPWednesday- post a WIP of whatever youโre working on
#IndieDevHour- 7PM UK time post something indie dev
Do a giveaway
Thursday
#ThrowbackThursday- post something old and compare it to how it looks now
Ask for feedback on a new asset / screenshot
Introduce a team member
Friday
#FanartFriday- RT fanart of your game
#FollowFriday- thank some of your followers and tag them
Link your trailer or new gameplay shots
Saturday
#ScreenshotSaturday- post a screenshot from your game
#CutieSaturday- post art of a cute girl from your game
Show a behind-the-scenes look
Sunday
Post a funny quote from the game
Say what inspired you to make your current game(s)
Write a devlog on the process for making part of the game
Feel free to share this article or the calendar itself around. If you liked this post, I’ve got plenty more marketing & game dev articles on this blog under the Articles tab.
So a few months ago I ordered some stickers from Shutterfly. In case you’re unaware on who they are, they’re a typical photo print site where you can upload photos and get it printed on about anything.
Anyway, they were having a sale so I said sure and tried them out. The package was a flat cardboard envelope.
I opened up the package and there was my stickers in a sheet. They’re not too bad quality, but I wouldn’t recommend them unless they’re over 50% off (cheaper to get stickers elsewhere). Anyway…
However, something else was included in my package…
Often when developing games we find ourselves in a bubble of development. We trick ourselves into thinking things are set in stone when they aren’t. We start believing that we have to do things a certain way. Everyone does it eventually. So I created a series of questions to ask yourself while in different stages of development. Did I miss any important ones? Send them to me on Twitter or Discord!