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making game development backup plans

When we decide to make a project, we typically don’t assume that the project will fail, that members will ghost us, that we’ll be hit by real life problems. But these things do happen, and quite frequently.

Whether you’re working solo or with a team, it’s important to sit down and make backup plans. Why and how? Let’s look at that today.

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Articles

Spoiling Content while Marketing

Marketing is how you communicate to people what your game is about. Naturally, this means “spoiling” some of the meat of the game.

But how much is too much spoiling? How do you know what will hook the player and how much is too much information?

Today I want to look at why spoiling some of your game is a good thing and how to avoid spoiling too much.

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Marketing Fundamentals for indie game developers

At the end of the day as a dev, we want people to play our game. We want people to play it and preferably tell us they like it, maybe even recommend it to a friend. But today, more than ever, making a game and releasing it isn’t enough.

Marketing is one of the key aspects of game development, as it is with any product development, but understanding the components of marketing—the building blocks of why we do this—is more important than ever. Today I want to take a step back and talk about the fundamentals of marketing—what does it mean to “market a game”?

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