Author: arimia
Chibis
Lights Out Post-Ludum Dare Build
![Picture](https://i0.wp.com/mikomikisomi.weebly.com/uploads/3/8/3/6/38362685/ezgif-com-video-to-gif-10_orig.gif?w=825&ssl=1)
The post Ludum Dare build of Lights Out made for the Pixel Horror Jam 2 is now completed and uploaded on Itch.io! The browser version is the new one while the Ludum Dare builds are still playable via download. Now time to start my next side game jam project…
Lights Out Post-LD Build – Progress!
The post-Ludum Dare build of Lights Out is almost done and will definitely be released this month! So far I’ve added 2 road blocks (1 being a small puzzle), doubled the size of the map, changed the placement of Bedelia (you’ll have to find her all over again as her room has drastically moved!), made it darker, added more talking sprites, and more. I’m pretty happy with this build, and I hope you guys will like it too. It hopefully won’t be my only Halloween game this year!
![Picture](https://i0.wp.com/mikomikisomi.weebly.com/uploads/3/8/3/6/38362685/ld39wip4_orig.png?w=825&ssl=1)
![Picture](https://i0.wp.com/mikomikisomi.weebly.com/uploads/3/8/3/6/38362685/ld39wip5_orig.png?w=825&ssl=1)
Iryna Rusia
How to Make Visual Novels
Visual novels are a fun medium for bringing stories to life that combine game mechanics, written stories, and visuals into one package. They’re not too hard to make on a technical level, and are a great way to get your voice out there. But it can be daunting to figure out how to make visual novels when you first start out. Let’s go over some basics first.
Update 2024: Added even more links.
Update 2023: Added even more new links.
Update 2020: Added some new links for resources.
Update 2019: Tweaked this some here and there to update it for 2019. Hope you enjoy!