2024 was a year I set out to tie up loose ends, but 2025 ended up being a continuation of that. I still had several projects that needed wrapping up in 2025 and was able to make great progress on them. …As well as a few side ventures.
Releasing the full (longer) version of Asphodelium was my main project for half of the year alongside further development of Crimson Waves on the Emerald Sea: Amaranthine Moon, my first commercial otome game in years, and releasing several games I was doing marketing for such as A Tithe in Blood, Upwards, Rain!, and more. A long time goal was to run my own Kickstarter, which I did in the later half of the year. It was both easier and more stressful than I imagined. I also went back to Offkai Expo in the middle of the year for Studio Élan, where I got to meet even more streamers and vtubers I’ve watched (some who’ve even played my games!)
2025 was also the year I began trying more new things and setting up new routines. In late 2024 I began attending an in-person bookclub and have since become a regular as well as going to the library to work on writing frequently. It’s nice to get out and have a different workspace—especially since it’s free to sit at a library as opposed to a cafe. 2025 was my first full year of doing full time game dev & freelancing after being laid off mid-2024, so I had to be more budget-conscious this year.
Continue reading “2025 Year in Review”

